The veranda, staged

A drawn veranda seen through a camera. The depth map is not a model's guess: every pixel's distance comes from the same solids the drawing is made from. The focus racks by that depth, and the camera can walk in.

Drawing the veranda.

Choosing how to draw.

Nothing here is a photograph or a generated image. In quiet, under reduced motion, without WebGL, or when three.js is blocked, the same drawing shows in 2D and holds still; three.js is only requested when the picture will move.